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8 docs tagged with "x2dx"

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15. Audio Descriptors

One of the core features in bellplay~ is our ability to analyze buffers to extract relevant information.

19. Caching Data

In bellplay~, computation-heavy operations such as building large corpora, analyzing lots of audio data, and more, can be take a very long time, thus making it more tedious to experiment with our scripts every time we run them.

8. Temporal Quantization

A basic example of temporal quantization, where transient-based segments are temporally shifted to align with a rhythmic grid.

9. Audio Mosaicing

An example of basic audio mosaicking in bellplay\~, where a target audio file is reconstructed using segments drawn from a small audio corpus.