10. Audio Mosaicing
An example of basic audio mosaicking in bellplay\~, where a target audio file is reconstructed using segments drawn from a small audio corpus.
An example of basic audio mosaicking in bellplay\~, where a target audio file is reconstructed using segments drawn from a small audio corpus.
This example automatically generates a custom keymap given a list of audio file paths:
One of the core features in bellplay~ is our ability to analyze buffers to extract relevant information.
This tutorial provides an additional example for using buffer analysis features for audio processing.
In bellplay~, computation-heavy operations such as building large corpora, analyzing lots of audio data, and more, can be take a very long time, thus making it more tedious to experiment with our scripts every time we run them.
An example of basic audio granulation, where short audio.
As mentioned in earlier tutorials, buffers in bellplay~ are simply nested lists of key-value pairs.
A basic example of temporal quantization, where transient-based segments are temporally shifted to align with a rhythmic grid.
getkey
mapkey