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9 docs tagged with "saw"

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2. Variable Declarations

When writing code, it's good practice to use descriptive variable names. For instance, noise to represent a noise signal, or saw for a sawtooth wave.

20. Multi-rendering

This tutorial demonstrates a very simple but consequential feature in bellplay~ — namely, the ability to reuse rendered buffers multiple times to further refine and sculpt the final output into complex and intricate sounds.

9. Automation

In many cases, we will want to have some kind of DAW-style automation of certain parameters when generating or processing audio in our scripts.