1. Audio Resynthesis
A simple demonstration of granular quasi-resynthesis via partial tracks, where an sound is used to guide the behavior of sinusoidal grains.
A simple demonstration of granular quasi-resynthesis via partial tracks, where an sound is used to guide the behavior of sinusoidal grains.
This example demonstrates how to align the envelopes of different audio samples based on their peak amplitude times.
This code demonstrates a feedback-based synthesis technique, where buffers are routed back into their own processing chain to create a rich, evolving drone.
An example of using time-varying resampling to generate a polyphonic texture.
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