1. Audio Resynthesis
A simple demonstration of granular quasi-resynthesis via partial tracks, where an sound is used to guide the behavior of sinusoidal grains.
A simple demonstration of granular quasi-resynthesis via partial tracks, where an sound is used to guide the behavior of sinusoidal grains.
When analyzing buffers, we can specify the output format for many of the available audio descriptors.
This tutorial provides an additional example for using buffer analysis features for audio processing.
In bellplay~, computation-heavy operations such as building large corpora, analyzing lots of audio data, and more, can be take a very long time, thus making it more tedious to experiment with our scripts every time we run them.
This tutorial shows how to build k-dimensional trees to efficiently perform feature-based search on buffers.
An example of JI-based retuning of MIDI events.