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17 docs tagged with "normalize"

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1. Audio Resynthesis

A simple demonstration of granular quasi-resynthesis via partial tracks, where an sound is used to guide the behavior of sinusoidal grains.

10. Audio Mosaicing

An example of basic audio mosaicking in bellplay\~, where a target audio file is reconstructed using segments drawn from a small audio corpus.

11. Post-rendering Processing

Sometimes it can be more useful or desirable to apply processing to the entire output, instead of processing each buffer individually.

15. Audio Descriptors

One of the core features in bellplay~ is our ability to analyze buffers to extract relevant information.

17. More Audio Features

This tutorial provides an additional example for using buffer analysis features for audio processing.

20. Multi-rendering

This tutorial demonstrates a very simple but consequential feature in bellplay~ — namely, the ability to reuse rendered buffers multiple times to further refine and sculpt the final output into complex and intricate sounds.

21. Basic Sampling

In bellplay~, the ezsampler function provides a minimal but flexible interface for mapping symbolic pitch and velocity information to audio buffers.

22. Importing MIDI

bellplay~ supports importing MIDI files (.mid or .midi) into our scripts, each described as a list of events.

23. Feature-driven Sampling

This tutorial shows how to build k-dimensional trees to efficiently perform feature-based search on buffers.

3. Feedback Synthesis

This code demonstrates a feedback-based synthesis technique, where buffers are routed back into their own processing chain to create a rich, evolving drone.

4. Synth Arpeggio

This example demonstrates how to use BPFs to continuously change the pitch of different oscillators.

5. Waveshaping Buffers

A basic example of waveshaping in bellplay~, using a randomly generated breakpoint function.