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20 docs tagged with "getkey"

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1. Audio Resynthesis

A simple demonstration of granular quasi-resynthesis via partial tracks, where an sound is used to guide the behavior of sinusoidal grains.

14. Inspecting Buffers

An essential part of writing code is being able to debug unwanted or unexpected behaviors.

15. Audio Descriptors

One of the core features in bellplay~ is our ability to analyze buffers to extract relevant information.

17. More Audio Features

This tutorial provides an additional example for using buffer analysis features for audio processing.

19. Caching Data

In bellplay~, computation-heavy operations such as building large corpora, analyzing lots of audio data, and more, can be take a very long time, thus making it more tedious to experiment with our scripts every time we run them.

22. Importing MIDI

bellplay~ supports importing MIDI files (.mid or .midi) into our scripts, each described as a list of events.

23. Feature-driven Sampling

This tutorial shows how to build k-dimensional trees to efficiently perform feature-based search on buffers.

4. Waveshaping Buffers

A basic example of waveshaping in bellplay~, using a randomly generated breakpoint function.

6. Buffer Keys

As mentioned in earlier tutorials, buffers in bellplay~ are simply nested lists of key-value pairs.

6. Markov Music Generation

This script illustrates how to construct and use an nth-order Markov model from MIDI data in bellplay~ for generative music.

8. Temporal Quantization

A basic example of temporal quantization, where transient-based segments are temporally shifted to align with a rhythmic grid.

9. Audio Mosaicing

An example of basic audio mosaicking in bellplay\~, where a target audio file is reconstructed using segments drawn from a small audio corpus.