1. Audio Resynthesis
A simple demonstration of granular quasi-resynthesis via partial tracks, where an sound is used to guide the behavior of sinusoidal grains.
A simple demonstration of granular quasi-resynthesis via partial tracks, where an sound is used to guide the behavior of sinusoidal grains.
In bellplay~, the basic building block of our scripts is the buffer.
This example demonstrates how to align the envelopes of different audio samples based on their peak amplitude times.
This tutorial shows how to use buffers to control audio parameters.
An essential part of writing code is being able to debug unwanted or unexpected behaviors.
One of the core features in bellplay~ is our ability to analyze buffers to extract relevant information.
Depending on what you're doing, you might want to have more control over what the score transcription looks like.
This code demonstrates a feedback-based synthesis technique, where buffers are routed back into their own processing chain to create a rich, evolving drone.
Sometimes it's useful to include markers in the transcription.
In many cases, we will want to have some kind of DAW-style automation of certain parameters when generating or processing audio in our scripts.
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